Gamification in the classroom is nothing new, but instructors are always looking for new ideas, especially ones involving inexpensive technology (Poll Everywhere, Kahoots, etc.). Attendees at this session will share their experiences with what works--and what doesn't. The presenter will be prepared to share a number of ideas, but the goal will be to hear from as many different people as possible--the power of crowdsourcing! Attendees should be able to take home some practical ideas for learning games that can be used in their own classes.